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Wednesday, 23 September 2015

Awesome Top New Technology Cool Gadgets and Inventions 2015

Saturday, 11 July 2015

Lenovo K3 Note Unboxing & Hands On Overview / Impressions

Everything new in the Android M Preview 2

M Developer Preview Gets Its First Update

What’s New


The Developer Preview 2 update includes the up to date M release platform code, and near-final APIs for you to validate your app. In addition to platform updates, the system images also include Google Play services 7.6.
(The pictures are a mix of Nexus 5 and Nexus 6 screenshots, so don't worry about any size differences.)

The most prominent change is the fixed app drawer, which looks much better than the Preview 1 version. The original implementation removed an entire column of icons to make room for huge index letters. It looked ugly and was a waste of space, so we're glad to see them gone. There's still the nice-to-have search bar at the top of the screen, and it actually looks like a search bar now.
The top row of apps in the app drawer, which isn't alphabetical and changes all the time, is apparently the "predictive apps" bar. We'll have to see how well it actually predicts what we want to use.

The new homescreen finally supports auto rotate, so you have a horizontal home screen now.
The other big additions are the new System UI Tuner options. The UI tuner was introduced in the first version of Android M and only let you rearrange the power control pulldown, but now it has been expanded with status bar options. There's an option to show a percentage readout in the battery status bar icon, which has been a favorite feature of modders. This has been built into AOSP forever but turning it on before required a rooted phone—now it's very easy.

There's a whole set of options to hide stock status bar icons, so if you want to hide your signal bars or alarm clock icon you can now. It might seem a little weird to hide important status bar indicators, but we're guessing this is aimed at OEM skins, which like to fill the status bar with crap. Now you'd be able to turn it off, assuming OEMs don't mess with this feature.

There's also a "demo mode" which pops up a fake status bar for more presentable screenshots. It blanks out all the notifications and shows a 100% battery and sets the time to 5:20. Google's Android press shots almost always set the time to be a representation of the current version, so 5.0 showed 5:00, and 5.1 showed 5:10. A time of 5:20 suggests Android M will be called "Android 5.2."
The one feature that seems removed (or at least hidden) is the "Theme" options that were in the developer settings. They're just gone now.
Other than what's above, the official developer release notes show a few new permission types that have had their protection level tweaked, but it doesn't look like there's anything too major. 
That seems to be it for Android M. Like Google said, it's "incremental." This is still just a developer preview, so it's still missing all of the consumer facing Google apps that will debut with the OS. There's more Android M versions to come. The next one is scheduled for "late July."
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Oculus Rift: The Final Form

Oculus Rift

oculus-rift-virtual-reality
No more screendoor-effect issues or motion-induced sickness. On-board power, outside power requirements under control. With each prior iteration of its Rift headset, Oculus VR assured gamers that they hadn't yet seen the its final form. Finally, in the run-up to this year's E3 and at the show, came the invitation for everyone to "step into the Rift" and behold what the Kickstarted virtual reality headset has become.
Oculus Rift 1

Oculus VR still hasn't committed to a price or a preorder date, but the hardware and hard facts have finally started to materialize, and "coming soon" has been substantiated with a clear path to a Q1 2016 launch.
 "This whole area is getting really hot now, and we should see some amazing things in demonstrations as we approach the launch.

Game On

During E3, Oculus VR promoted some of the VR headset's upcoming games. Most of the games shown are third-person, but first-person space dogfighting simulator Eve Valkyrie continued to impress.

The PlayStation 4 and Xbox One video game consoles have thrived despite what many bemoaned as a dearth of games available for them. The Oculus Rift could be faced with a similar problem -- and without a proven history comparable to the leading consoles.
"I think it's wonderful the work Oculus is doing in VR," he told TechNewsWorld, "but the question remains: Will gamers be willing to play through long gaming sessions with something attached to their faces?"

Something Has Changed

Along with the sleek black Rift headset, reminiscent of ski goggles, Oculus VR at E3 showed how players will interact with VR experiences. It unveiled its Home digital distribution and gaming platform, alongside its Touch sensor-fitted controllers.
The Home platform is meant to unify VR apps and games into a cohesive experience. Players can launch their games, buy new ones, interact with other players and even embark on virtual demos of VR software before making a purchase.
The Touch controllers, which mirror one another, are designed to deepen the connection between Rift wearers and their virtual hands. Oculus VR previously announced that each Rift will ship with a wireless Xbox One controller, thanks to a partnership with Microsoft.

Oculus Rift 2

Oculus Touch will serve as another tool on Rift wearers' tool belts one that's meant to complement the Xbox One controller's utility in core gaming.
With a mesh of sensors looping around the controllers' triggers, the Touch devices can track finger positions and interpret them into input users can wave or give a thumbs up, and Oculus Touch will recognize the gestures.

Monday, 15 June 2015

Samsung Gear VR review

The future?
You can finally buy a virtual reality headset and use it in your home. Right now -- today -- that is possible. It doesn't cost $10,000 and it doesn't come with caveats like, "This is made for developers." Samsung is officially the first to market with an accessible, impressive virtual reality headset, all powered by software from Facebook's recently acquired Oculus VR team. That alone is very exciting: We are standing at the precipice of a new medium, finally technologically possible. Wireless, consumer-grade virtual reality! In your home! Today!
Samsung's Gear VR is both an astounding feat and an illuminating vision into our near future; it's the closest anyone's come to making virtual reality into a palatable consumer experience, and a stark example of how far we still have to go before that dream is completely realized.




PROS
  • Incredibly accessible
  • Light, comfortable, attractive
  • Extremely impressive visuals

CONS
  • Limited functionality
  • Extremely limited software library
  • Requires a Note 4, making it very expensive
Oculus VR and Samsung's Gear VR virtual reality headset is an enticing first taste of the potential future of a new medium. It's light, comfortable and -- most importantly -- accessible. Gear VR is the most usable virtual reality headset we've ever tried, and the first to market after several years of hype. At the same time, an extremely limited selection of software and functionality makes Gear VR live up to its "Innovator Edition" alias: It's a device intended for early adopters and virtual reality enthusiasts, not the mainstream. At least for now.
    If you're looking for guidance on whether or not you should buy a $200 Gear VR headset to strap your $700 Galaxy Note 4 into, this isn't the review for you. Frankly, it's a lot to pay for the experience, and I don't feel comfortable suggesting anyone shell out that kind of cash for Gear VR. And let's be honest: The folks who would drop that kind of money for the promise of Gear VR are crazy people like me. They've already bought one.
    Samsung intentionally dubbed Gear VR's first iteration the "Innovator Edition." There's good reason for that: It's more tech demo than consumer product right now. Save for a few games, the app store consists of just over a dozen "experiences"; every other "game" is a demo at this point. To be clear up front, Gear VR is not intended as a mainstream consumer device; it's a test balloon from one of the world's largest electronics manufacturers. Here's what Nick DiCarlo, VP/GM of immersive products and VR at Samsung, told me last week about his company's goal with Gear VR
    It's not being sold at your local Best Buy, and for good reason.
    Samsung intentionally didn't send out review units to press before Gear VR went on sale; the point wasn't to bury reviews, but to discourage them altogether. The idea is that the people who buy this early will evangelize it to their friends, helping to build a virtual reality market that companies like Samsung can profit from. There are Gear VR setups in malls all over the world. It's meant to be a demonstrative device. That it's on sale is just the easiest way for Samsung to distribute it to evangelists. But it is on sale to the public.
    With that in mind, I'm taking a dual approach to this review: one perspective for the VR enthusiast, and another for the average human being.